Skip to main content

The context you need, when you need it

When news breaks, you need to understand what actually matters — and what to do about it. At Vox, our mission to help you make sense of the world has never been more vital. But we can’t do it on our own.

We rely on readers like you to fund our journalism. Will you support our work and become a Vox Member today?

Join now

Augmented Reality CEO Calls for an End to Augmented Reality “Gimmicks”

If AR is going to work, Catchoom’s David Marimon says, it has to be direct and actionable.

Augmented reality, the layering of digital information on top of the physical world, has been a buzzy topic for years. Its proponents say it could change everything: Advertising, gaming, reading, art, education or any number of everyday tasks.

But as it exists today for consumers, AR can look a bit cheap. You point your phone camera at a specially designed pattern, and — cool? — a low-res 3-D character appears on your screen. Catchoom CEO David Marimon says that may be neat to look at, once.

“The user is wowed the first time, but there is no useful outcome,” Marimon said in an interview with Re/code. “There’s maybe some brand awareness, but after that they cannot take action.”

Catchoom, it should be noted, comes at AR from the advertising and marketing side, where the need for something actionable is most pressing. And there’s good reason to be skeptical: If an advertiser wants to make an impression, a well-designed magazine ad can communicate information far faster than an ad that only comes alive after a reader recognizes it can be scanned, pulls out her phone, unlocks it, finds the right app and then scans the ad.

But all that hassle aside, Marimon argues that the key to making augmented reality work in advertising will be clearer calls to action, like the virtual “Buy Online” and “Share” buttons in the promotional image above, connecting print ads to the Web. His pitch is that the startup’s design and image recognition tool, CraftAR, makes adding those sorts of items easier.

“There is no more room for gimmicks,” Marimon said.

He said he also expects games to start exploring AR as a new revenue stream by incorporating sponsored products from the real world; for example, players might scan a can of soda to replenish their in-game health.

However, whether or not anyone will add those actionable items or other AR functionality is not up to Catchoom, Marimon acknowledged. Ultimately, developers and content creators will be the ones who get to decide what works.

This article originally appeared on Recode.net.

More in Technology

Podcasts
Are humanoid robots all hype?Are humanoid robots all hype?
Podcast
Podcasts

AI is making them better — but they’re not going to be doing your chores anytime soon.

By Avishay Artsy and Sean Rameswaram
Future Perfect
The old tech that could help stop the next airborne pandemicThe old tech that could help stop the next airborne pandemic
Future Perfect

Glycol vapors, explained.

By Shayna Korol
Future Perfect
Elon Musk could lose his case against OpenAI — and still get what he wantsElon Musk could lose his case against OpenAI — and still get what he wants
Future Perfect

It’s not about who wins. It’s about the dirty laundry you air along the way.

By Sara Herschander
Life
Why banning kids from AI isn’t the answerWhy banning kids from AI isn’t the answer
Life

What kids really need in the age of artificial intelligence.

By Anna North
Culture
Anthropic owes authors $1.5B for pirating work — but the claims process is a Kafkaesque messAnthropic owes authors $1.5B for pirating work — but the claims process is a Kafkaesque mess
Culture

“Your AI monster ate all our work. Now you’re trying to pay us off with this piece of garbage that doesn’t work.”

By Constance Grady
Future Perfect
Some deaf children are hearing again because of a new gene therapySome deaf children are hearing again because of a new gene therapy
Future Perfect

A medical field that almost died is quietly fixing one disease at a time.

By Bryan Walsh