Skip to main content

The context you need, when you need it

When news breaks, you need to understand what actually matters — and what to do about it. At Vox, our mission to help you make sense of the world has never been more vital. But we can’t do it on our own.

We rely on readers like you to fund our journalism. Will you support our work and become a Vox Member today?

Join now

Cut the Rope Maker ZeptoLab Challenges King’s E.U. “Candy” Trademark

Candy? Om nom nom. Trademark battles? Blech.

ZeptoLab / Cut the Rope

Candy Crush Saga maker King already abandoned its attempt to trademark the word “candy” in the U.S., but now another major player in mobile gaming wants it to back down in the E.U.

You probably don’t know the company name of the challenger, ZeptoLab. But you may know its Cut the Rope series of games, starring one of mobile’s first merchandised-to-death characters, a candy-hungry green monster named Om Nom. In the game, players swipe their fingers to, well, cut ropes and activate a series of other Rube Goldbergian devices, in the hope of delivering a piece of hard candy to Om Nom’s waiting mouth.

“King.com currently has a trademark registration for ‘candy’ in the European Union that covers video games, video game services, and clothing such as t-shirts,” ZeptoLab said in a press release announcing that it had filed a brief with the E.U. to end the trademark. “To extend this monopoly, King.com is using the registration in Europe as a basis to file trademark applications for ‘candy’ in numerous other countries.”

ZeptoLab is headquartered in Russia, but the formal brief filed with the European Union came from its U.K. office.

Previously, King’s foes in its trademark battles were largely independent developers, with perhaps the most high-profile opposition coming from the International Game Developers Association, an industry group. In an open letter posted online in January, the company said its only goal is to stop others from piggybacking on Candy Crush Saga’s success with games that resemble its own:

We’ve been the subject of no little scorn for our actions on this front, but the truth is that there is nothing very unusual about trademarking a common word for specific uses. Think of “Time,” “Money,” “Fortune,” “Apple” and “Sun”, to name a few. We are not trying to control the world’s use of the word “Candy;” having a trademark doesn’t allow us to do that anyway. We’re just trying to prevent others from creating games that unfairly capitalise on our success.

In other words, King thinks games that merely feature candy in different contexts, like Cut the Rope, don’t need to make a fuss. Oh, well.

And one footnote for the cynics: Yes, in addition to putting the spotlight on a notable trademark controversy, this also seems to be a publicity stunt. While Candy Crush Saga has consistently been the No. 1 or 2 top-grossing app on iPhones and iPads for the past 90 days, ZeptoLab’s latest game, Cut the Rope 2, has fizzled since launch, peaking at around No. 28 in December and falling since then to as low as No. 358 on iPhone earlier this month.

This article originally appeared on Recode.net.

See More:

More in Technology

Future Perfect
The 5 most unhinged revelations from Elon Musk’s lawsuit against OpenAIThe 5 most unhinged revelations from Elon Musk’s lawsuit against OpenAI
Future Perfect

The Musk v. OpenAI trial is over. Here are the receipts.

By Sara Herschander
Politics
Data centers could actually be good for your hometownData centers could actually be good for your hometown
Politics

The case for the buildings America loves to hate.

By Eric Levitz
Future Perfect
How to fall in love with humanity againHow to fall in love with humanity again
Future Perfect

Tech culture has made contempt for humanity feel enlightened. We can do better.

By Sigal Samuel
America, Actually
Inside the fight over America’s data centersInside the fight over America’s data centers
Podcast
America, Actually

“The ugliest thing I’ve ever seen”: How New Jersey residents feel about a data center in their backyard.

By Astead Herndon
Podcasts
Could you spot an AI-written book?Could you spot an AI-written book?
Podcast
Podcasts

An author set up an experiment to find out.

By Amina Al-Sadi and Noel King
Podcasts
Are humanoid robots all hype?Are humanoid robots all hype?
Podcast
Podcasts

AI is making them better — but they’re not going to be doing your chores anytime soon.

By Avishay Artsy and Sean Rameswaram